发布时间:2024-08-19 13:30作者:silasa
太阳帝国的原罪2如何修改游戏数据呢?很多玩家还不太清楚,下面给大家分享的是太阳帝国的原罪2数据修改方法详解,感兴趣的玩家可以一起来看一看。
太阳帝国的原罪2修改教程
以下是格式
XXXXX表示分类,如帝国,行星,单位,武器,等等 silasa
xxxxx表示项目,如武器类别下的射程,伤害,装填率,等等 silasa
YYYYY表示运算方式,如scalar(标量,即乘法),additive(加法)等等 silasa
yyyyy表示数据,如1,2,3,4,0.5,-0.5等等
"XXXXX_modifiers": [
{
"modifier_type": "xxxxx",
"value_behavior": "YYYYY",
"value": yyyyy
},
这就是一个基本的单元格,
以下是各种参数:
帝国(empire_modifier):
"build_exotic_price": "建造异域价格",
"credit_income_rate": "信用收入",
"crystal_income_rate": "水晶收入",
"influence_points_recharge_rate": "影响力增长速率",
"max_influence_points": "影响力点数",
"metal_income_rate": "金属收入", silasa
"percentage_of_other_players_total_credit_income": "其他玩家收入",
"research_time": "研究时间",
"trade_credits_income_rate": "贸易信贷收入",
"trade_crystal_income_rate": "水晶贸易收入",
"trade_metal_income_rate": "金属贸易收入",
异域工厂(exotic_factory_modifier):
"build_time": "异域建造时刻",
中立势力(npc_modifier):
"auction_bid_bonus_influence_points": "拍卖出价奖励",
"buy_crystal_credits_cost": "购买水晶价格",
"buy_metal_credits_cost": "金属购买价格",
"reputation_ability_cooldown_duration": "小型派系技能冷却时间",
"sell_crystal_credits_received": "出售水晶信用额", silasa
"sell_exotic_credits_received": "出售异域信用点数",
"sell_metal_credits_received": "出售金属信用点数收入",
"send_raid_supply": "小型派系袭击规模",
行星(planet_modifier):
"any_development_track_build_price": "行星开发价格",
"any_development_track_build_time": "行星开发建造时间",
"bombing_damage_taken": "轰炸伤害承受",
"civilian_research_points": "民用研究",
"civilian_research_track_build_price": "民用研究设施升级价格",
"civilian_research_track_build_time": "民用研究设施升级时间", silasa
"commerce_track_build_price": "商业升级价格",
"commerce_track_build_time": "商业升级建造时间",
"commerce_track_credit_income_rate": "商业信贷收入率",
"crystal_extraction_rate": "表面采矿速率(晶体)",
"culture_rate": "文化扩张速率",
"culture_resistance_rate": "文化阻力",
"defense_track_build_price": "防御升级价格",
"defense_track_build_time": "防御设施升级建造时间",
"excavation_track_build_price": "挖掘价格",
"excavation_track_build_time": "挖掘时间",
"factory_exotic_build_time": "异域工厂建造时间",
"factory_unit_build_price": "工厂单位价格",
"factory_unit_build_time": "工厂单位建造时间",
"gravity_well_radius": "引力井半径",
"health_points_restore_rate": "行星健康再生",
"logistics_track_build_price": "后勤升级费用",
"logistics_track_build_time": "物流升级建造时间",
"max_civilian_structure_slots": "额外的平民轨道槽", silasa
"max_garrison_supply": "驻防补给",
"max_health_points": "最大生命值",
"max_influence_points": "影响力点数",
"max_military_structure_slots": "额外的军事轨道插槽",
"max_planet_component_slots": "行星物品槽",
"max_shield_points": "最大行星护盾",
"metal_extraction_rate": "地表采矿速率(金属)",
"military_research_points": "军事研究",
"military_research_track_build_price": "军事研究设施升级价格",
"military_research_track_build_time": "军事研究设施升级时间",
"mining_track_build_price": "采矿升级价格",
"mining_track_build_time": "采矿升级建造时间",
"orbital_extraction_crystal_income_rate": "轨道提取率(水晶)",
"orbital_extraction_metal_income_rate": "轨道提取率(金属)", silasa
"planet_component_price": "星球物品价格",
"research_time": "研究时间",
"shield_points_restore_rate": "行星护盾再生",
"structure_build_price": "轨道建筑价格",
"structure_build_time": "轨道结构建造时间",
"structure_builder_count": "结构建造者",
小飞机(strikecraft_modifier): "squadron_size": "编队规模",
船厂(unit_factory_modifier):
"build_time": "舰船建造时间",
单位(unit_modifier):
"ability_antimatter_cost": "技能反物质消耗",
"ability_armor_cost": "护盾护甲成本",
"ability_cooldown_duration": "技能冷却时间",
"ability_hull_cost": "舰体成本",
"ability_range": "技能范围", silasa
"ability_shields_cost": "护盾能力消耗", silasa
"antimatter_restore_rate": "反物质再生",
"phase_resonance_bonus_duration": "共振持续时间"
"armor_point_restore_cooldown_duration_after_damage_taken": "护甲再生冷却时间",
"armor_point_restore_rate": "装甲再生",
"armor_strength": "装甲强度",
"civilian_research_points": "民用研究点数",
"credit_income_rate": "信用收入",
"crystal_income_rate": "水晶收入",
"culture_rate": "文化扩散率",
"culture_resistance_rate": "文化抵抗",
"damage_taken": "受到的伤害",
"experience_gained_from_loot_collection": "废弃太空船捕获经验",
"experience_gained_from_planet_bombing": "行星轰炸经验",
"experience_gained_from_unit_death": "击毁飞船经验",
"experience_given_on_death": "经验奖励",
"hull_crippled_percentage": "残破船体", silasa
"hull_point_restore_cooldown_duration_after_damage_taken": "舰体再生冷却时间",
"hull_point_restore_rate": "船体再生",
"hyperspace_charge_time": "相位跳跃充能时间",
"hyperspace_speed": "相位跳跃速度",
"loot_collection_duration": "遗弃捕获时间",
"max_angular_speed": "最大转向速度",
"max_antimatter": "最大反物质",
"max_armor_points": "最大装甲值",
"max_hull_points": "最大船体点数",
"max_linear_acceleration": "最大加速度",
"max_linear_speed": "最高速度", silasa
"max_shield_points": "最大护盾点数",
"max_squadron_capacity": "最大编队插槽数",
"metal_income_rate": "金属收入",
"military_research_points": "军事研究点数",
"self_build_time": "建造时间",
"shield_burst_restore_cooldown_duration": "护盾冲击波恢复冷却时间",
"shield_burst_restore_points": "护盾爆发恢复点",
"shield_point_restore_cooldown_duration_after_damage_taken": "护盾再生冷却时间",
"shield_point_restore_rate": "护盾再生",
"ship_component_price": "商品价格",
"strikecraft_build_time": "战机建造时间",
"trade_export_credits_points": "贸易商品出口",
"trade_export_crystal_points": "贸易水晶出口",
"trade_export_metal_points": "金属出口贸易",
"trade_import_points": "贸易出口点数",
"unity": "团结",
武器(weapon_modifier):
"bypass_shields_chance": "绕过护盾几率",
"cooldown_duration": "武器装填",
"damage": "武器伤害", silasa
"planet_bombing_cooldown_duration": "行星轰炸装填",
"planet_bombing_damage": "行星轰炸伤害",
"planet_bombing_range": "行星轰炸射程",
"range": "武器射程",
"tracking_speed": "武器跟踪速度",
主力舰和泰坦修改满技能点其实是用了一个取巧的办法,即将它们的等级上限提高到14级,每一级一个技能点,于是便足够了。
修改需要动用多个文件,因为主力舰和泰坦都分别有自己独立的文件,所以就是10个主力舰文件和4个泰坦文件
具体修改过程如下:
以trader_battle_capital_ship(科尔战舰)为例,用文本编辑器打开该文件,搜索"durability":,上方有一片连续的数据,一共有10片,代表10级中每一级的数据,复制最后一段,然后以相同的格式复制4次,于是你就有了14级的舰船数据
接着"build":,上方同样有10片数据,那是每一级升级的数据,也是复制最后一段,再以同样的格式复制4次,就有了14级的升级数据。
这里多说一句,同样的格式并不是说就只需要复制粘贴了,由于你是插入数据,原本结尾的格式要改成中间的格式,最后一段要改成结尾的格式,说白了就是有些地方要加逗号,有些地方要去掉逗号,有些语句要删,有些语句要增添。
关于主力舰满插槽
在每个主力舰文件的最后,找到如下语句:
"items":
{
"levels": [
{
"max_ship_component_count": 4
}]
这是舰船插槽的语句,主力舰是4,修改成8即可满插槽了。
以下是科尔战舰原版文件中health第十级数据的内容:
{
"max_shield_points": 2245.0,
"shield_point_restore_rate": 11.4,
"shield_burst_restore":
{
"cooldown_duration": 40,
"restore_percentage": 0.5
},
"max_hull_points": 4730.0,
"hull_point_restore_rate": 9.5,
"hull_crippled_percentage": 1.0,
"max_armor_points": 2605.0,
"armor_point_restore_rate": 4.2,
"armor_strength": 150.0,
"experience_given_on_death": 640.0,
"hull_point_restore_cooldown_duration_after_damage_taken": 60,
"armor_point_restore_cooldown_duration_after_damage_taken": 60,
"shield_point_restore_cooldown_duration_after_damage_taken": 20
}],
"durability": 500.0
而以下是科尔战舰修改后health第十级到第十四级数据的内容:
{
"max_shield_points": 2245.0,
"shield_point_restore_rate": 11.4,
"shield_burst_restore":
{
"cooldown_duration": 40,
"restore_percentage": 0.5
},
"max_hull_points": 4730.0,
"hull_point_restore_rate": 9.5,
"hull_crippled_percentage": 1.0,
"max_armor_points": 2605.0,
"armor_point_restore_rate": 4.2,
"armor_strength": 150.0,
"experience_given_on_death": 640.0,
"hull_point_restore_cooldown_duration_after_damage_taken": 60,
"armor_point_restore_cooldown_duration_after_damage_taken": 60,
"shield_point_restore_cooldown_duration_after_damage_taken": 20
},
{
"max_shield_points": 2245.0,
"shield_point_restore_rate": 11.4,
"shield_burst_restore":
{
"cooldown_duration": 40,
"restore_percentage": 0.5
},
"max_hull_points": 4730.0,
"hull_point_restore_rate": 9.5,
"hull_crippled_percentage": 1.0,
"max_armor_points": 2605.0,
"armor_point_restore_rate": 4.2,
"armor_strength": 150.0,
"experience_given_on_death": 640.0,
"hull_point_restore_cooldown_duration_after_damage_taken": 60,
"armor_point_restore_cooldown_duration_after_damage_taken": 60,
"shield_point_restore_cooldown_duration_after_damage_taken": 20
},
{
"max_shield_points": 2245.0,
"shield_point_restore_rate": 11.4,
"shield_burst_restore":
{
"cooldown_duration": 40,
"restore_percentage": 0.5
},
"max_hull_points": 4730.0,
"hull_point_restore_rate": 9.5,
"hull_crippled_percentage": 1.0,
"max_armor_points": 2605.0,
"armor_point_restore_rate": 4.2,
"armor_strength": 150.0,
"experience_given_on_death": 640.0,
"hull_point_restore_cooldown_duration_after_damage_taken": 60,
"armor_point_restore_cooldown_duration_after_damage_taken": 60,
"shield_point_restore_cooldown_duration_after_damage_taken": 20
},
{
"max_shield_points": 2245.0,
"shield_point_restore_rate": 11.4,
"shield_burst_restore":
{
"cooldown_duration": 40,
"restore_percentage": 0.5
},
"max_hull_points": 4730.0,
"hull_point_restore_rate": 9.5,
"hull_crippled_percentage": 1.0,
"max_armor_points": 2605.0,
"armor_point_restore_rate": 4.2,
"armor_strength": 150.0,
"experience_given_on_death": 640.0,
"hull_point_restore_cooldown_duration_after_damage_taken": 60,
"armor_point_restore_cooldown_duration_after_damage_taken": 60,
"shield_point_restore_cooldown_duration_after_damage_taken": 20
},
{
"max_shield_points": 2245.0,
"shield_point_restore_rate": 11.4,
"shield_burst_restore":
{
"cooldown_duration": 40,
"restore_percentage": 0.5
},
"max_hull_points": 4730.0,
"hull_point_restore_rate": 9.5,
"hull_crippled_percentage": 1.0,
"max_armor_points": 2605.0,
"armor_point_restore_rate": 4.2,
"armor_strength": 150.0,
"experience_given_on_death": 640.0,
"hull_point_restore_cooldown_duration_after_damage_taken": 60,
"armor_point_restore_cooldown_duration_after_damage_taken": 60,
"shield_point_restore_cooldown_duration_after_damage_taken": 20
}],
"durability": 500.0
以下是科尔战舰原版文件里第九级到第十级的升级数据:
{
"experience_to_next_level": 7800.0,
"unit_modifiers":
{
"additive_values":
{
"max_antimatter": 385.0,
"antimatter_restore_rate": 1.39
},
"scalar_values":
{}
},
"weapon_modifiers":
{
"additive_values":
{},
"scalar_values":
{
"damage": 0.48,
"cooldown_duration": -0.12
}
}
},
{
"unit_modifiers":
{
"additive_values":
{
"max_antimatter": 405.0,
"antimatter_restore_rate": 1.47
},
"scalar_values":
{}
},
"weapon_modifiers":
{
"additive_values":
{},
"scalar_values":
{
"damage": 0.54,
"cooldown_duration": -0.135
}
}
}]
而以下是科尔战舰第九级到第十四级的升级数据:
{
"experience_to_next_level": 7800.0,
"unit_modifiers":
{
"additive_values":
{
"max_antimatter": 385.0,
"antimatter_restore_rate": 1.39
},
"scalar_values":
{}
},
"weapon_modifiers":
{
"additive_values":
{},
"scalar_values":
{
"damage": 0.48,
"cooldown_duration": -0.12
}
}
},
{
"experience_to_next_level": 7800.0,
"unit_modifiers":
{
"additive_values":
{
"max_antimatter": 405.0,
"antimatter_restore_rate": 1.47
},
"scalar_values":
{}
},
"weapon_modifiers":
{
"additive_values":
{},
"scalar_values":
{
"damage": 0.54,
"cooldown_duration": -0.135
}
}
},
{
"experience_to_next_level": 7800.0,
"unit_modifiers":
{
"additive_values":
{
"max_antimatter": 405.0,
"antimatter_restore_rate": 1.47
},
"scalar_values":
{}
},
"weapon_modifiers":
{
"additive_values":
{},
"scalar_values":
{
"damage": 0.54,
"cooldown_duration": -0.135
}
}
},
{
"experience_to_next_level": 7800.0,
"unit_modifiers":
{
"additive_values":
{
"max_antimatter": 405.0,
"antimatter_restore_rate": 1.47
},
"scalar_values":
{}
},
"weapon_modifiers":
{
"additive_values":
{},
"scalar_values":
{
"damage": 0.54,
"cooldown_duration": -0.135
}
}
},
{
"experience_to_next_level": 7800.0,
"unit_modifiers":
{
"additive_values":
{
"max_antimatter": 405.0,
"antimatter_restore_rate": 1.47
},
"scalar_values":
{}
},
"weapon_modifiers":
{
"additive_values":
{},
"scalar_values":
{
"damage": 0.54,
"cooldown_duration": -0.135
}
}
},
{
"unit_modifiers":
{
"additive_values":
{
"max_antimatter": 405.0,
"antimatter_restore_rate": 1.47
},
"scalar_values":
{}
},
"weapon_modifiers":
{
"additive_values":
{},
"scalar_values":
{
"damage": 0.54,
"cooldown_duration": -0.135
}
}
}]
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